AI Insights · Timothy · July 2022
Top 5 Pokemon Collector Games on Android in Tunisia - Q2 2022
An overview of the performance of the top 5 Pokemon collector games on Android in Tunisia during the second quarter of 2022, focusing on downloads, revenue, and active user trends.
During the second quarter of 2022, the top 5 Pokemon collector games on the Android platform in Tunisia exhibited varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app’s performance, with data provided by Sensor Tower.
Digital Chaos
Digital Chaos, published by JoyZ, saw minimal financial traction with a slight uptick in weekly revenue, peaking at $20 in the week of May 16. However, weekly downloads remained stagnant at zero throughout the period.
Summon Dragons
Summon Dragons from HK Hero Entertainment Co., Limited, experienced a fluctuating pattern in weekly downloads, starting strong with 51 downloads in the week of March 28 but dropping to 10 by the end of May. The game’s weekly revenue saw minor peaks, reaching $7 in mid-April before tapering off to zero in May. Weekly active users saw a decline from 75 in early April to 20 by the end of May.
Phobies
Phobies, published by Phobies Holdings Inc., had a modest but consistent presence. Weekly downloads showed a steady upward trend, peaking at 61 in the last week of June. The game's revenue also saw a brief increase, reaching $11 in early June. Active users demonstrated growth, ending the quarter at 74, up from 24 in early April.
Slugterra: Slug it Out 2
Slugterra: Slug it Out 2 by Nightmarket Games exhibited a stable download rate, with a high of 872 downloads in the week of April 11, eventually settling around 360 by the end of June. The game’s weekly revenue showed a slight increase, reaching $7 in the last week of June. Active user numbers saw a gradual decline from 2.4K in late March to 1.4K by the end of June.
Monster Box
Monster Box from Yso Corp showed a steady decline in weekly downloads, starting at 391 in late March and dropping to 215 by the end of June. The game’s active users also saw a downward trend, from 989 in late March to 660 by the end of June. Revenue remained negligible throughout the quarter.
For more detailed insights and analytics, visit Sensor Tower.